Keep Talking and Nobody Explodes by Steel Crate Games, Inc.

We stuck a person in a virtual room with a virtual time bomb and handed the bomb manual to their friends in the real world. The catch is that each side doesn't know what the other sees. Now it's up to everybody to communicate what they see clearly and quickly - did we mention there's a bomb? It gets loud, it gets tense, but keep talking and maybe, just maybe, nobody explodes.

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